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Silver Surfer, a video game originally released for the Nintendo Entertainment System, was released toward the end of the console's life in 1990. In this game, you control an iconic Marvel comic book hero named Silver Surfer as he must travel through levels that alternate between an overhead and a side-scrolling view.
Each stage you play is divvied up into several sections, and each one features a mini-boss, requiring Silver Surfer to attack him while he is attacked by other enemies. The final section has a stronger boss, such as Mephisto, Possessor, Emperor, Reptyl and Fire Lord. These stronger villains take even more damage to defeat.
Once you complete the first set of levels, Galactus shows up and tasks you with one more mission to go into the Magik Domain, forcing you to obtain a Cosmic Device from an unknown villain. The final boss here is a purplish organism who could be Mister Sinister, but has otherwise never been in a Marvel comic book before.
Silver Surfer is a game well known for its extreme difficulty, but it provided this in all the wrong ways. For example, if you take a single hit from an enemy, you lose a life. If you touch any surface during the level, you lose a life. There is no easy distinction between what objects are scenery and which are hazards, and Silver Surfer is very large, increasing the difficulty in which you can complete a level.
The checkpoints are also very few in between, and while the game does feature a password system, it is merely to upgrade your Silver Surfer, such as to gain extra powers. The password system does not let players continue a game started earlier like other games on the NES do. This coupled with only three lives for the player to use make this a nearly impossible game.
To add to the difficulty, most of the in-game enemies do not follow any sort of pattern, defaulting to chaos, making it difficult to try and dodge them. On top of this, they also require many hits to destroy unless you have previously found power-ups for your weapons. You can also not hold down the "Fire" button to rapidly release projectiles like other games on the NES do; you have to repeatedly press the button for each projectile. All of this, plus the fact that enemies sometimes shoot in multiple directions, makes for a very tough game.